The man who fight with demons and save the world are super heros.But,we are not having super heros on the earth.
A superhero (sometimes rendered super-hero or super hero) is "a fictional character of unprecedented powers dedicated to acts of derring-do in the public interest". Since the debut of the prototypical superhero Superman in 1938, stories of superheroes—ranging from brief episodic adventures to continuing years-long sagas—have dominated American comic booksand crossed over into other media. The word itself dates to at least 1917. A female superhero is sometimes called a superheroine (also rendered super-heroine or super heroine). The two-word version of the term is a trademark co-owned by DC Comics and Marvel Comics.
By most definitions, characters need actual superhuman powers to be deemed superheroes,although terms such as costumed crime fighters are sometimes used to refer to those without such powers who share other common traits with superheroes.
Normally, superheroes use their powers to police day-to-day crime while also combating threats against humanity by supervillains, who as their name implies are criminals of "unprecedented powers" in the same way that superheroes are crime fighters with "unprecedented powers." Generally, at least one of these supervillians will be the superhero'sarchnemesis, though several popular and long-running series, such as Batman, Superman, andSpider-Man have a large rogues gallery of archnemeses. Superheroes sometimes will combat irregular threats that also match their powers, such as aliens, magical entities, and so forth.
Secret headquarters
Many superheroes (and supervillains) have headquarters or a base of operations. These locations are often equipped with state-of-the-art, highly-advanced or alien technologies, and they are usually disguised and/or in secret locations to avoid being detected by enemies, or by the general public. Some bases, such as theBaxter Building, are known of by the public (even though their precise location may remain secret). Many heroes and villains who do not have a permanent headquarters are said to have a mobile base of operations.
To the heroes and villains who have a secret base, the base can serve a variety of functions.
- a safehouse, where the heroes can conceal themselves from their enemies.
- a laboratory, for experiments and scientific study.
- a research library, covering a variety of topics from science, to history, to criminal profiling.
- an armory, for weapons design, construction and storage.
- a garage/hangar/dock.
- a communications center.
- a weapons platform, for defense of the facility (these are more common to supervillains).
- a trophy room, where mementos of significant battles and adventures are displayed.
- a common area, for social activity
Types of superheroes
In superhero role-playing games, such as Hero Games' Champions, Green Ronin Publishing's Mutants and Masterminds or Cryptic Studios'MMORPG City of Heroes, superheroes are formally organized into categories or archetypes based on their skills and abilities. Since comic book and role-playing fandom often overlap, these labels have carried over into discussions of superheroes outside the context of games:
Plastic Man's shapeshifting abilities have often been used for humorous effect. Plastic Man #17 (May 1949). Cover art by Jack Cole.
- Armored hero: A gadgeteer whose powers are derived from a suit of powered armor; e.g., Iron Man andSteel.
- Blaster: A hero whose main power is a distance attack, usually an "energy blast"; e.g., Cyclops,Starfire, and Static.
- Brick/tank: A character with a superhuman degree of strength and endurance and usually an oversized muscular body; e.g., The Hulk, The Thing, Colossus and Citizen Steel. Almost every superhero team has one member of this variety, a point X-Factor's Guido Carosella noted when he took the codename "Strong Guy" at a reporter's suggestion that this was his role in the team.
- Elementalist: A hero who controls some natural element or part of the natural world; e.g., Storm(weather), Magneto (magnetism), Swamp Thing (vegetation), the Human Torch (fire), Iceman (ice).
- Gadgeteer: A hero who invents special equipment that often imitates superpowers; e.g., Nite Owl,Batman, and Iron Man.
- Healer: A hero who is able to quickly recover from serious injury; e.g., Lobo, Wolverine, Deadpool.
- Mage: A hero who is trained in the use of magic; e.g., Doctor Fate, Doctor Strange, Zatanna.
- Marksman: A hero who uses projectile weapons, typically guns, bows and arrows or throwing blades; e.g., Green Arrow, Hawkeye and The Punisher.
- Martial artist: A hero whose physical abilities are mostly human rather than superhuman but whose hand-to-hand combat skills are phenomenal. Some of these characters are actually superhuman (Iron Fist, and Daredevil), while others are human beings who are extremely skilled and athletic (Batman and related characters, Elektra, andShang Chi).
- Mecha/robot pilot: A hero who controls a giant robot, a subtype common in Japanese superhero and science fiction media; e.g., Megas XLR, Big Guy.
- Mentalist: A hero who possesses psionic abilities, such as telekinesis, telepathy and extra-sensory perception; e.g., Professor X, Jean Grey, and Raven.
- Possessed: A hero who harbors an entity inside of him/herself; e.g., Etrigan the Demon, Ghost Rider, Spectre.
- Shapeshifter: A hero who can manipulate his/her own body to suit his/her needs, such as stretching (Plastic Man, Mister Fantastic,Elongated Man), or disguise (Changeling/Morph, Mystique). Other such shapeshifters can transform into animals (Beast Boy) or inorganic materials (Metamorpho).
- Size changer: A hero who can alter his/her size; e.g., the Atom (shrinking only), Colossal Boy, Giganta (growth only), Hank Pym.
- Slasher: A hero whose main power is some form of hand-to-hand cutting weapon—either devices, such as knives or swords, (Elektra,Katana) or natural, such as claws (Wolverine).
- Speedster: A hero possessing superhuman speed and reflexes; e.g., The Flash, and Quicksilver.
- Mastermind/super genius: A hero possessing superhuman intelligence or intellect; e.g., Professor X, Forge, Brainiac 5.
These categories often overlap. For instance, Batman is both a skilled martial artist and gadgeteer, and Hellboy has the strength and durability of a brick and some mystic abilities or powers, similar to a mage. Wolverine also fits into a healing category. Very powerful characters—such as Superman, Thor, Wonder Woman, Captain Marvel, Dr. Manhattan, and the Silver Surfer—can be listed in many categories. Flying, super-strong, invulnerable heroes such as Superman and Captain Marvel are sometimes in a category all their own, known as "Paragons" or "Originals
Common costume features
A superhero's costume helps make him or her recognizable to the general public. Costumes are often colorful to enhance the character's visual appeal and frequently incorporate the superhero's name and theme. For example, Daredevil resembles a red devil, Captain America's costume echoes the American flag, Batman resembles a large bat, and Spider-Man's costume features a spider web pattern. The convention of superheroes wearing masks (frequently without visible pupils) and skintight unitards originated with Lee Falk's comic strip hero The Phantom. Several superheroes such as the Phantom, Superman, Batman and Robin wear breeches over this unitard. This is often satirized as the idea that superheroes wear their underpants on the outside.[citation needed]
Many features of superhero costumes recur frequently, including the following:
- Superheroes who maintain a secret identity often wear a mask, ranging from the domino masks ofGreen Lantern and Ms. Marvel to the full-face masks of Spider-Man and Black Panther. Most common are masks covering the upper face, leaving the mouth and jaw exposed. This allows for both a believable disguise and recognizable facial expressions. A notable exception isSuperman, who wears nothing on his face while fighting crime, but uses large glasses in his civilian life as Clark Kent. As well, because Superman possesses super speed, he is able to move his face back and forth quickly enough when he is Superman to blur any distinguishable features. Some characters wear helmets, such as Doctor Fate or Magneto.
- A symbol, such as a stylized letter or visual icon, usually on the chest. Examples include the uppercase "S" of Superman, the bat emblem of Batman, and the spider emblem of Spider-Man. Often, they also wear a common symbol referring to their group or league, such as the "4" on the Fantastic Four's suits, or the "X" on the X-Men's costumes.
- Form-fitting clothing, often referred to as tights or Spandex, although the exact material is usually unidentified. Such material displays a character’s athletic build and heroic sex appeal and allows a simple design for illustrators to reproduce.
- While a vast majority of superheroes do not wear capes, the garment is still closely associated with them, likely because two of the most widely-recognized superheroes, Batman and Superman, wear capes. In fact, police officers in Batman’s home of Gotham City have used the word "cape" as a shorthand for all superheroes and costumed crimefighters. The comic-book miniseries Watchmen and the animated movieThe Incredibles humorously commented on the potentially lethal impracticality of capes. In Marvel Comics, the term "cape-killer" has been used to describe Superhuman Restraint Unit, even though few notable Marvel heroes wear capes.
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